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  • Ambient

    Ambient music is a musical genre that focuses largely on the timbral characteristics of sounds, often organized or performed to evoke an "atmospheric", "visual" or "unobtrusive" quality.

    The roots of ambient music go back to the early 20th century. In particular, the period just before and after the first world war gave rise to two significant art movements that encouraged experimentation with various musical (and non musical) forms, while rejecting more conventional, tradition-bound styles of expression. These art movements were called Futurism and Dadaism. Aside from being known for their painters and writers, these movements also attracted experimental and 'anti-music' musicians such as Francesco Balilla Pratella of the pre-war Futurism movement and Kurt Schwitters and Erwin Schulhoff of the post-war Dadaist movement. The latter movement played an influential role in the musical development of Erik Satie. As an early 20th century French composer, Erik Satie utilised such Dadaist-inspired explorations to create an early form of ambient / background music that he labeled "furniture music" (Musique d'ameublement). This he described as being the sort of music that could be played during a dinner to create a background atmosphere for that activity, rather than serving as the focus of attention. From this greater historical perspective, Satie is the link between these early Art movements and the work of Brian Eno, who as an art school trained musician, had an appreciation of both the music and art worlds.

    Ambient music has been used in many video games, television shows and motion pictures and is notable for contributing to their atmosphere, or soundscapes. David Lynch's 1984 film Dune, for example, forgoes the epic sci-fi adventure style theme music popularized by Star Wars in favor of a more atmospheric music score by Toto and Brian Eno. Electronic musician Paddy Kingsland is noted for the music style he brought to several serials of the television series Doctor Who which had until then relied mostly on stock music cues or minimal music for much of its history. The video game trilogy Fallout and its spinoffs use ambient music that sometimes contains gentle rumblings to portray the bleakness of the post-apocalyptic world which the games are set in. Relic Entertainment's 1999 game Homeworld uses such music to highlight the vast emptiness of the areas of deep space the Mothership often finds itself in. Another game series that uses ambient music is the Oddworld games, notably Oddworld: Stranger's Wrath. That music was composed by Michael Bross. The games featured in Valve's Half-Life series, including spinoffs such as Portal, feature ambient music soundtracks by composers Kelly Bailey and Mike Morasky. The EA Game Mirror's Edge also used ambient music, composed and produced by Magnus Birgersson under his guise Solar Fields, to give a futuristic feel or puzzling atmosphere to sections of the game. The Sci-Fi horror game Doom 3 uses an ambient soundtrack made by former drummer Chris Vrenna of the band Nine Inch Nails, instead of having a song, mainly a MIDI file, looped through the entire map.

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